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Adjunct Faculty - Gaming at United States International University - USIU Africa

United States International University - USIU Africa
March 29, 2026
Full-time
On-site
Role Summary

To provide world-class teaching, research, mentorship, and academic service in gaming, animation, and interactive digital media. The role emphasizes curriculum innovation, industry collaboration, and integration of emerging technologies to position USIU-Africa as a leader in creative media education.

Key Responsibilities


Teaching Excellence


Deliver undergraduate and postgraduate courses in gaming, animation, XR, and interactive media.
Incorporate project-based learning, studio practice, and industry-standard workflows.
Develop blended and online teaching materials using advanced e-learning platforms.


Research & Scholarship

Conduct cutting-edge research in gaming, XR, animation, and digital storytelling.
Publish in high-impact journals and present at international conferences.
Engage in creative practice research, producing games, prototypes, or interactive installations.


Student Supervision & Mentorship

Supervise undergraduate projects, postgraduate theses, and dissertations.
Provide career guidance, portfolio development, and industry mentorship.
Foster student participation in competitions, festivals, and hackathons.


Curriculum Development & Quality Assurance

Contribute to curriculum design, benchmarking against leading global programs.
Integrate emerging technologies (AI in gaming, VR/AR, gamification) into teaching.
Participate in accreditation, review, and continuous improvement processes.


Academic & Community Service

Serve on departmental committees and contribute to university governance.
Lead workshops, masterclasses, and community engagement initiatives.
Build partnerships with industry, NGOs, and creative hubs to enhance student opportunities.




Minimum Qualifications


Master's degree in Game Development, Interactive Media, 3D Animation, Computer Graphics, or related field.
Minimum of three (3) years of university-level teaching experience.
At least 24 publication points (16 in refereed journals) per CUE Standards (2014), or equivalent peer-reviewed creative portfolio/industry awards.
Registration with relevant professional body (where applicable).


Preferred Qualifcations


PhD in Game Studies, Interactive Media, or Digital Arts.
Demonstrated international research collaborations and funded projects.
Experience in curriculum development aligned with ACM/IGDA guidelines for game education.
Industry experience in AAA or indie game production, XR development, or serious games.


Required Competencies


Proficiency with game engines: Unity, Unreal Engine, Godot.
Expertise in 3D production tools: Blender, Maya, Houdini, or equivalent.
Strong understanding of game design pipelines, animation workflows, and digital production.
Ability to integrate emerging technologies (XR, AI, procedural generation) into teaching.
Effective communication, supervision, and mentorship skills.
Commitment to ethical practice, diversity, and inclusive pedagogy.