THE ROLE
We’re looking for a Lead Writer to help shape the narrative heart of Longdue’s debut RPG — a deeply psychological, narrative-driven game in early development.
As Lead Writer, you’ll work closely with the Narrative Director and a small team of writers to develop layered characters, branching dialogue, and a richly thematic world. This is a hands-on role: you’ll be writing, worldbuilding, and collaborating from the ground up as we prototype and explore new narrative systems. You’ll also provide creative leadership to help set the tone and quality bar for all written content.
WHAT YOU’LL BE DOING
ABOUT THE GAME
Hopetown is a narrative RPG about returning to the place that made you — and maybe ruined you. You play a washed-up ghost-hunter unraveling disappearances, a decaying town, and your own haunted past. It blends surrealism, dialogue-driven gameplay, and psychological exploration in a world inspired by Disco Elysium, Planescape: Torment, and S.T.A.L.K.E.R.
ABOUT US
We are an ambitious new video game studio co-founded by industry veterans who played key roles in creating an award-winning title that has sold over a million copies and received multiple prestigious accolades, including BAFTAs. Our team is dedicated to pushing the boundaries of narrative-driven gaming, and we are assembling a talented team to create something truly exciting. As a fully remote studio, we embrace flexibility, innovation, and collaboration to create a unique gaming experience.
Requirements
MUST-HAVE REQUIREMENTS
NICE TO HAVE
Benefits
WHY JOIN US
Creative Freedom: We foster an environment where your unique voice and vision can shape a groundbreaking RPG.
Thought-Provoking Project: Help create a game that challenges conventions, offers a deep philosophical experience, and invites players to explore not only a mysterious world but also the depths of the human psyche.
Flexible Working: We are a remote-first studio, offering you the freedom to work from wherever inspiration strikes.
At Longdue, we’re dedicated to crafting narrative-first, psychologically deep, RPGs.
We focus on creating games with real depth—whether in our characters, environments, or the stories we tell. We’re here to challenge your choices, your morality—everything you think you know. We’re here to make games where decisions matter and have consequences. We want to build on the legacy of classic story-driven RPGs while reviving the genre meaningfully.
Our goal is simple: to become a trusted name in the greater RPG canon.
With talent from the original Disco Elysium team and veterans from the wider industry, including Bungie and Rockstar, we’re creating something new—a project that resonates, challenges, and leaves a lasting mark.
We’re Longdue, and we’re finally here.